
Real-Time 3D
Virtual production for live broadcasts, real-time 3D environments rendered on LED walls, and interactive experiences driven by live audiences. All running at broadcast framerate.
LED wall-driven virtual sets running on Unreal Engine 5 for live broadcasts, concerts, and TV. Real-time compositing, camera tracking, and on-set workflows. All rendered live, not in post.
Performance-critical UE5 plugins for live environments. Custom networking modules for live data ingestion, real-time API integrations, and broadcast-specific tooling built in C++.
Real-time interactive installations triggered by live audiences. TikTok Live integrations with UE5, viewer-driven mechanics, live polling visualizations, and immersive brand activations during live events.
Dynamic 3D graphics rendered in real time for live TV and streaming. Virtual sets, augmented reality overlays, data-driven visualizations, and MetaHuman-powered digital presenters. All at broadcast framerate.